The problem with cataclysm healing

I’ll start of by saying Cataclysm healing is honestly a beautiful

I’ll start of by saying Cataclysm healing is honestly a beautiful thing. Ok maybe not beautiful, but its pretty fucking awesome. But that’s not to say its without its flaws.

The problem with cataclysm healing (as far as I’m concerned) is not a problem with healing itself, but rather a problem with gearing.

In almost all cases a healers need for regen is outstripped by, and supplied as part of, their need for throughput.

What does that actually mean? It means that in almost all cases your regen needs as a healer are taken care of as part and parcel of the intellect you stacked to meet your throughput needs. Currently anyone who’s anyone knows that intellect is king. Its something I’ve talked about before.

To get a better idea of what I mean lets look at one of the worst offenders quickly, restoration druids. For a restoration druid, on a roughly 7 minute fight, intellect gives more mana than spirit does. That means that if you need more regen your better of stacking intellect than any additional spirit. This then leads us to a situation where stacking intellect for throughput actually means your regen requirements are fully taken care of.

This leads us to a situation where mana matters, it just doesn’t actually factor into any of our gearing concerns. It effects spell selection, but this is a very subtle part of healing and something that usually only effects the top tier healers for the most part, while gearing is very blunt and in your face. As a result mana doesn’t matter that much for the average player.

Players spend hours and hours going over gear and gear gem choices, even at lower levels of play. While spell selection is something that only better players go over with any great depth. This makes it feel like mana doesn’t matter that much to most players. Which kind of sucks.

In the end all I have to say is I’ve probably waffled far to much, but I’m looking forward to intellect no longer increasing mana pool (if blizzard do in fact choose to go that route, remember its not confirmed). This should make mana not only matter, but also feel like it matters to more players, and create actual choices while gearing as opposed to just the “more int!” game we have atm.

thing. Ok maybe not beautiful, but its pretty fucking awesome. But thats not to say its without its flaws.

The problem with cataclysm healing (as far as I’m concerned) is not a problem with healing itself, but rather a problem with gearing.

In almost all cases a healers need for regen is outstripped by, and supplied as part of, their need for throughput.What does that actually mean? It means that in almost all cases your regen needs as a healer are taken care of as part and parcel of the intellect you stacked to meet your throughput needs. Currently anyone who’s anyone knows that intellect is king. Its something I’ve talked about before.

To get a better idea of what I mean lets look at one of the worst offenders quickly, restoration druids. For a restoration druid, on a roughly 7 minute fight, intellect gives more mana than spirit does. That means that if you need more regen your better of stacking intellect than any additional spirit. This then leads us to a situation where stacking intellect for throughput actually means your regen requirements are fully taken care of.

This leads us to a situation where mana matters, it just doesn’t actually factor into any of our gearing concerns. It effects spell selection, but this is a very subtle part of healing and somethiing that usually only effects the top tier healers for the most part, while gearing is very blunt and in your face. As a result mana doesn’t matter that much for the average player.

Players spend hours and hours going over gear and gear gem choices, even at lower levels of play. While spell selection is something that only better players go over with any great depth. This makes it feel like mana doesn’t matter that much to most players. Which kind of sucks.

In the end all I have to say is I’ve probably waffeled far to much, but I’m looking forward to intellect no longer increasing mana pool (if blizzard do in fact choose to go that route, remember its not confirmed). This should make mana not only matter, but also feel like it matters to more players, and create actual choices while gearing as opposed to just the “more int!” game we have atm.