As I mentioned in my last post I’m now in the MoP beta. I almost instantly jumped in to my warlock and tried out the new destruction (only pausing to log into my pre-made 85 monk because it transferred faster) and all its now fanciness. So now its time to lay on some commentary and analysis now that I’ve had a chance to actually play around with it.
Category Archives: Expansions
So when the MoP beta hit, and people started data mining, people found a lot of new glyphs. One of these new glyphs caught my eye.
Is that what I think it is? Tools for demo warlocks to… tank? The shock! The horror! The excitement!
Going through the new glyphs in the beta I noticed a trend. A lot of the glyphs I saw, for both healing and DPS, had major down sides, or didn’t provide a direct throughput increase. For example the PW:S glyph now instead of providing a 20% bonus heal instead converts 20% of the bubble into a heal.
I’m actually excited by this.
Coming up within the next week or two are a set of 5% nerfs to dragon soul, both normal and heroic (but not LFR as far as I know).
Why are these nerfs coming? I think its important to understand why, so we can first of all not rage at it, and second so we can give some feed back about it. I think the reason for these nerfs is primarily 2 fold
Something various people have pointed out is that the glyph systems goal, and the new mop talent systems goals currently over lap, a lot. Having 2 systems that work towards the same goal and overlap almost completely seems a bit silly.
I’ll start of by saying Cataclysm healing is honestly a beautiful
I’ll start of by saying Cataclysm healing is honestly a beautiful thing. Ok maybe not beautiful, but its pretty fucking awesome. But that’s not to say its without its flaws.
The problem with cataclysm healing (as far as I’m concerned) is not a problem with healing itself, but rather a problem with gearing.
In almost all cases a healers need for regen is outstripped by, and supplied as part of, their need for throughput.