Category Archives: Expansions - Page 2

insert horrible pun here about moping up cataclysm here

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If LFR had a theme song what would it be?

How about this:

DS 10 Normal: In review

So I guess I’m back to blogging now. Go me. A bit of an explanation I guess, over the last little while I’ve had a fun time, I’ve managed to go from raider, to officer, to GM. Oh god. GM! :| .Raid leader usually too. Finding my rhythm as GM, and other related tasks have taken up a lot of my time. As well as some fun RL (real life) stuff, like buying and moving into my own apartment.

So today I’m going to attempt to look back at DS10 and give it a review of sorts. Does the instance hold up? Is it any “good”? Which bosses are boring and annoying? Which are decent? Which are actually enjoyable?

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Warlock Tier 13

This is all I can see now when I look at the tier.

Need new tier set for Warlocks?


(many thanks to @whitepandamedia for shopping this for me >.>)

State of warlocks 4.2

Today I’m going to try and go over some of the issues facing warlocks today in pve, in a “state of …” type post, they seem to be rather popular to be written about now. I’m going to try and stay away from listing “fixes”, blizzard has a ridiculous number of tuning nobs these days, they can fix things without to much hassle.

I also think that while all of our specs pull “respectable” DPS numbers, that doesn’t mean we aren’t “broken” and don’t have issues pertaining to the class. To quote a blue from some time ago (I believe it was GC at last years blizzcon, but I could be wrong), if the best rogue spec was to sit at range and spam knife throws/fan of knifes to do competitive DPS, that would be broken and in need of being fixed. While I don’t think we are in quiet as a extreme case as that, I believe we do have issues that could be looked at.

Also, in advance, I’m sorry, this sorta ended up being a bit of a wall of text, possibly the biggest I’ve ever written on here.

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The great Drain Life nerf, looking back

You may have missed it, but a few weeks ago (by now at least) drain life was nerfed.

Drain Life now deals 25% less damage.

This essentially ended the reign of the drain life spec. But why? Was this a pvp nerf? A pve nerf? I’m going to delve into it, and try to figure out why this was so urgent that it has to be hot fixed NOW (well then) instead of waiting for a patch

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Warlock PVE spec cheat sheets for 4.3

This post is still current for 4.2. Although it should be noted that Affliction drain life is no longer considered “viable” by a lot of people in 4.2. As such I’ve updated the title etc.

So your a warlock, and your fairly new at this whole warlock thing and EJ is overwhelming, or perhaps your just being lazy? Maybe you switch between all the specs fairly often and need a reference point for it all, or maybe it’s your 10′th alt and you need a quick reference for it. Well here’s my quick and dirty guide to the various rotations, specs, glyphs and stats for the 3 warlock specs.

Keep in mind, if your serious about raiding, this isn’t a full substitute for Reading through the various EJ sources or doing the research yourself. I’ve glossed over several things, and made generalizations, things like rotations and stats can have various subtleties and changes based on your gear and specific stats.

Important note: Demonology changes went in this patch that created the need for 2 specs. Both a single target spec and a multiple (2-3) target spec, both specs can AE effectivly.

So without further ado;

Demonology (multi targets)

Demonology (single target)

Destruction

Affliction Shadowbolt filler

Affliction Drain Life filler

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As the dust settles, a retrospective on heroics in 4.1 and CTA

So, 4.1 has finally dropped, and the dust is slowly settling on wow’s latest content patch. While its still early days on CTA and the long term effectiveness of blizzards attempt to get more tanks and healers into LFD, I think we can start to look at the trends coming up and have an interesting discussion about it all now. Be forewarned, This is probably going to be a very subjective post, relying heavily on anecdotal evidence.

First of all, a little history
CTA is a new feature in 4.1 whos sole purpose was to attempt to bring more tanks and healers (or DPS when all the planets align, a blue moon rises, the earth splits in 2, pigs fly and there are less DPS than tanks/healers) to LFD to run heroics. It essentially bribed them with money, flasks, and shiny mounts. Many people predicted this would end in disaster, with anyone who could hold a shield and queue as a tank, queuing as a tank. So today I’m going to stop and reflect on my weekend in LFD practically chaining heroics. But wheres the fun in making horrible claims about how a feature will fail if we don’t go back and take a look at if it did work and so on.

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Warlocks in 4.1, the cliff notes edition

Once again (I say this far to often it seems) sorry for the lack of posts over the last 2 weeks or so, I’ve been somewhat sick, which surprise surprise has ruined my concentration and ability to write.

But your probably not to interested in that, and more interested in the new patch that’s dropping within the next few days (or so I’m led to believe) (or maybe has dropped by the time your reading this) with some tasty changes for warlocks. So read after the break for a condensed version about the changes.

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Game balance, how does it work?

So today, for my first post in months, I’m going to talk about something very ‘meta game’. I’m going to talk about balance in general, over all DPS classes/specs, then I’m going to try and tie it back to warlocks, and to some degree all classes, and why some things need to change.

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